Jeremy Steiner
Currently a Professional Senior UI/UX Artist, Illustrator, and Designer.
jeremysteinerart@gmail.com
Summary
Highly accomplished art and design professional with proven experience setting the look and feel of award-winning games and products. Expert in leading the full design and development lifecycle, including creating the visual language, brand, style guides, color, fonts, creative direction, and strategy for a product and target audience. Adds value through strong leadership and management, providing guidance to teams to ensure successful implementation of vision and designs.
Currently a Senior Artist / Designer / UI/UX / Illustrator / Creative Lead with over fifteen years of experience in the mobile, PC, and console gaming industry working on titles like Star Wars, Marvel Strike Force, Wheel of Fortune and Jeopardy for the PlayStation Network, Sony Online Entertainment's Legends of Norrath, and Disney's Club Penguin.
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Currently a Senior Artist / Designer / UI/UX / Illustrator / Creative Lead with over fifteen years of experience in the mobile, PC, and console gaming industry working on titles like Star Wars, Marvel Strike Force, Wheel of Fortune and Jeopardy for the PlayStation Network, Sony Online Entertainment's Legends of Norrath, and Disney's Club Penguin.
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Speciality experience in UI/UX, 2D Art, Illustration and Conceptual Design for the Mobile and Video Games, Marketing and Branding, Print, Traditional Drawing, Painting, Interaction Design and UX Design, Creating low fidelity prototypes in InVisionApp, Wireframing, Strategy and Game Game Design Concepts and Conceits, User Tasks Flow Charts, Conducting Formal and Informal User Test Interviews, Education, Teaching and Mentoring, Information Architecture, Game Design, Visual Development, Storyboards, Character Design, Background Layout and Painter, Graphic Design, Typography, Color Theory, Logo Design, Fonts and Font Design, Color Keys, Animation, Creative Art Direction, Photo Retouching
Software experience in Adobe Photoshop, Adobe Illustrator, Adobe Animate, Adobe After Effects, Auto Desk Maya, Microsoft Word, PowerPoint, Excel, Git, Perforce,Google Products, Box Sync, Slack, Figma, Adobe XD, InVision Studio App, Sketch, Atlassian Jira, Atlassian Confluence, Keynote, Google Sketchup, iOS/ Android development, Windows XP/ Macintosh OSX
Experience
UX | UI | Consultant| Designer | illustrator at Jeremy Steiner Art
April 2004 - Present
The nature of my business is to create art and provide high quality UX Design, UI Art for products development in games and apps in the entertainment industry. I am an art consultant, and I communicate visually the desired results as expressed by my clients. It is important to go through a user centered process in UX UI Product Development. As an artist first and humanistic approach I develop the look and feel and standard UX conventions of a project, so that I can set the tone, foundation, or visual language early. I produce quality work delivered in a timely manner, and I create a positive working environment.
Clients Include:
• Sony Pictures Entertainment
• The Walt Disney Company
• Niantic Inc.
• FoxNext Games (Scopely)
• 2K Publishing
• UX Magicians
• ArtCenter College of Design
• Kung Fu Factory
Senior UI UX Designer ProductSenior UI UX Designer Product at MediaLab, Ai
June 2021 - 2024
Product Design for a social media app.
Senior User Experience Designer at Magnit @ Electronic Arts (EA)
Nov 2022 - Apr 2023
• Was part of a user-centered design process with EA Maxis on their proprietary tools and game engine.
• Partnered closely with XD Director, UX Research Director, and the larger XD team.
• Delivered a consistent and comprehensive design system as a immediate solution.
• Crafted UX artifacts and UI and prototypes in Figma
• Participated in UX Research observational workshops and interviews activities
• Created and architected UX flows and scenarios and user journeys
• Created user profiles and user persona's
• Created a deconstruction analysis of the current implementation of the proprietary tools and game engine.
• Delivered screen states of wireframes, and prototypes.• Was part of a user-centered design process with EA Maxis on their proprietary tools and game engine. • Partnered closely with XD Director, UX Research Director, and the larger XD team. • Delivered a consistent and comprehensive design system as a immediate solution. • Crafted UX artifacts and UI and prototypes in Figma • Participated in UX Research observational workshops and interviews activities • Created and architected UX flows and scenarios and user journeys • Created user profiles and user persona's • Created a deconstruction analysis of the current implementation of the proprietary tools and game engine. • Delivered screen states of wireframes, and prototypes.
• Partnered closely with XD Director, UX Research Director, and the larger XD team.
• Delivered a consistent and comprehensive design system as a immediate solution.
• Crafted UX artifacts and UI and prototypes in Figma
• Participated in UX Research observational workshops and interviews activities
• Created and architected UX flows and scenarios and user journeys
• Created user profiles and user persona's
• Created a deconstruction analysis of the current implementation of the proprietary tools and game engine.
• Delivered screen states of wireframes, and prototypes.• Was part of a user-centered design process with EA Maxis on their proprietary tools and game engine. • Partnered closely with XD Director, UX Research Director, and the larger XD team. • Delivered a consistent and comprehensive design system as a immediate solution. • Crafted UX artifacts and UI and prototypes in Figma • Participated in UX Research observational workshops and interviews activities • Created and architected UX flows and scenarios and user journeys • Created user profiles and user persona's • Created a deconstruction analysis of the current implementation of the proprietary tools and game engine. • Delivered screen states of wireframes, and prototypes.
Skills: Figma (Software) · Usability · UX Research · Prototyping · Drawing · Photoshop · User Interface Design · Product Design · Sketching · Presentations · User Experience
UX/UI Designer 2K Games
April, 2021 - 2022
As a consultant at 2K I am part of a great project consulting on a game that is about to soft launch 2021.
Part of my responsibilities have been the following:
• Help with UI UX direction to outsource partners. My contributions include:
Part of my responsibilities have been the following:
• Help with UI UX direction to outsource partners. My contributions include:
• UX Research
UX/UI Designer at PlanetArt,LLC | Avenquest North America, LLC . October, 2019 - June, 2021
Currently supporting UI and UX for these apps and sites:
• FreePrints
• FreePrints Photobooks
• FreePrints Photo Tiles
• INK Cards by FreePrints (Formly Sincerely Ink Cards)
• Sincerely Postagram
• SimplytoImpress.com
Senior UX/UI Designer at UX Magicians, LLC January, 2021 - 2022
As a Senior UX UI Designer I am a part of a tight knit remote team of software game and app developers for Smart Phone and Tablet devices. My contributions include:
• UX Research
• Taxonomy
• User Stories
• Wireframing
• Figma Implementation
• Brand and Style Guides
• Brand and Style Guides
• Visual Design
• Full feature workflows and callouts
• Click-Through Prototyping Micro and Macro
Skills: Figma (Software) · User Experience Testing · Usability · Graphics · UX Research · Prototyping · Creative Direction · Photoshop · Art · Art Direction · User Interface Design · Logo Design · Graphic Design · Typography · Product Design · iOS development · Presentations · Creative Concept Design · Interactive Creative Direction
Adjunct Faculty Instructor at Artcenter College of Design
June, 2016 - 2019
Course taught at the Artcenter at Night (ACN) program called The Art of UI
Senior UX/UI Artist at Niantic Labs, Inc.
July, 2018 - October, 2019
• Developed and researched a unannounced project called code name Project Hamlet, that utilized Niantic’s real world platform technology.
• Supported new features on Marvel Strike Force in live operations working with the development team formally known as Foxnext Games/ Disney (Now Scopely). Launched Alliance War feature March 26, 2019.
• UX Development for Spellslinger’s a Magic The Gathering inspired mobile game published by Wizards of the Coast on March 23, 2019.
• Supported new features on Marvel Strike Force in live operations working with the development team formally known as Foxnext Games/ Disney (Now Scopely). Launched Alliance War feature March 26, 2019.
• UX Development for Spellslinger’s a Magic The Gathering inspired mobile game published by Wizards of the Coast on March 23, 2019.
Senior UX/UI Artist at Seismic Games September, 2017 - 2018
Niantic Labs, Inc. acquired Seismic Games July 17th, 2018
Niantic Labs, Inc. acquired Seismic Games July 17th, 2018
Senior UI/UX Artist at Studio Roqovan May, 2017 - September, 2017
Playstation 4, Playstation VR, HTC Vive, VR Mobile development for World War Toons and Stunt Corgi.
Playstation 4, Playstation VR, HTC Vive, VR Mobile development for World War Toons and Stunt Corgi.
Senior UI/UX Artist at Disney Consumer Products and Interactive July, 2015 - April, 2017
IOS & Android development, Art Direction, Creative Art Direction and Outsourced Management, UI/UX, Internal Game Development, Design, Storyboards, 2D art, 3D Art, Illustration, Logo Design, Concept and Ideation Visual Design and Mockups, wireframe and InVisionApp Prototypes, Marketing Key Art Illustration, Content Strategy for Disney IP, Unity UI Integration and light development support.
IOS & Android development, Art Direction, Creative Art Direction and Outsourced Management, UI/UX, Internal Game Development, Design, Storyboards, 2D art, 3D Art, Illustration, Logo Design, Concept and Ideation Visual Design and Mockups, wireframe and InVisionApp Prototypes, Marketing Key Art Illustration, Content Strategy for Disney IP, Unity UI Integration and light development support.
iOS iPad | iPhone | Android Credits:
• Star Wars Rivals (Beta Soft Launch June,2017)
• Cars Lightning League (June,2017)
• Disney Enchanted Tales (September,2016)
• Disney Mix (August,2016)
• Disney Emoji Blitz (July,2016)
Amazon | Android Credits:
• Disney Crash, Boom, Ham! (August, 2016)
Digital Designer at Disney Consumer Products
August, 2014 -July, 2015
IOS & Android development, UI/UX, storyboards, 2D art, illustration, logo design, concept and ideation
mockups and prototypes, marketing key art illustration
IOS & Android development, UI/UX, storyboards, 2D art, illustration, logo design, concept and ideation
mockups and prototypes, marketing key art illustration
iOS iPad | iPhone | Android Credits:
• Disney Imagicademy: Read with Doc McStuffins: Letters and Sounds (Launched January, 2016)
• Disney Imagicademy: Read with Doc McStuffins: Word Building (Launched January, 2016)
• Disney Imagicademy: Mickey's Magical Arts World (Launched 2015)
• Disney Imagicademy: Mickey’s Shapes Sing-Along (Launched 2015)
• Disney Imagicademy: Mickey's Magical Math World (Launched December, 2014)
• Disney Imagicademy: Parents (Launched 2014)
UI/UX & 2D Artist at Disney Interactive Worlds
• Disney Imagicademy: Read with Doc McStuffins: Word Building (Launched January, 2016)
• Disney Imagicademy: Mickey's Magical Arts World (Launched 2015)
• Disney Imagicademy: Mickey’s Shapes Sing-Along (Launched 2015)
• Disney Imagicademy: Mickey's Magical Math World (Launched December, 2014)
• Disney Imagicademy: Parents (Launched 2014)
UI/UX & 2D Artist at Disney Interactive Worlds
UI | UX Designer at Disney Interactive April 2013
August 2014
IOS development, UI/UX, 2D art, illustration, concept and ideation mockups and prototypes. iOS iPad & iPhone Credits:
• My Penguin (Club Penguin)
• Puffle Wild
• Puffle Wild
UI | 2D Art at Kung Fu Factory
March 2013 - April 2013
Created 2D art for a free to play game 'Slot Revolution' developed for the iPhone / iPad, published by Konami
Digital Entertainment. Worked on various in game screens and game play icons. Slot Revolution launched
June 2013 in the App Store.
Created 2D art for a free to play game 'Slot Revolution' developed for the iPhone / iPad, published by Konami
Digital Entertainment. Worked on various in game screens and game play icons. Slot Revolution launched
June 2013 in the App Store.
2D Artist at Liquid Development May 2010 -March 2013
Created 2D artwork for Slots, Cafe World, Chefville, and Mobile Zoo for Zynga, Horse Haven for Limbic
Entertainment and Ubisoft on Facebook.
Created 2D artwork for Slots, Cafe World, Chefville, and Mobile Zoo for Zynga, Horse Haven for Limbic
Entertainment and Ubisoft on Facebook.
Designer/ illustrator at Sony Pictures Interactive, November 2008 -February 2013
Art Lead for Hotel Transylvania Social Game for Facebook. Responsibilities included:
• Creative direction for look and feel of game.
• Art Direction
• in game purchasable assets
• User Interface Design, including icons and menu screens
Designer and staff illustrator for Interactive Websites. Created original art and website elements, including
games for marketing.
Credits includes:
• Art Direction
• in game purchasable assets
• User Interface Design, including icons and menu screens
Designer and staff illustrator for Interactive Websites. Created original art and website elements, including
games for marketing.
Credits includes:
• Smurfs, Zoo Keeper, TinTin, Arthur Christmas, GrownUps, The Karate Kid, The Takers, Machete,
Paul Blart Mall Cop, 2012, Cloudy With The Chance Of Meatballs, The Unusuals, Zombieland, Hotel
Transylvania
Paul Blart Mall Cop, 2012, Cloudy With The Chance Of Meatballs, The Unusuals, Zombieland, Hotel
Transylvania
Designer at Sony Online Entertainment
May 2008 - November 2008
Conceptual Designing the look and feel for mobile, PC online, and PS3 Downloadable games. Design
characters, environments, UI interface, game flow, animation.
characters, environments, UI interface, game flow, animation.
Credits:
Mobile: God Of War Betrayal, FishN'Tunes, Ivan Moscovitch Brain Waves, James Bond Casino Royale, Jump That
Car, Snoop Dogg Cruisin', Spiderman 3 Action
Car, Snoop Dogg Cruisin', Spiderman 3 Action
Online: Jeopardy2 . Wheel Of Fortune 2, Legends Of Norrath
PSN: Q'Bert, Jeopardy, Wheel Of Fortune
Designer at Sony Pictures Digital
May 2006 -June 2007
Conceptual Designing the look and feel for mobile, PC online, and PS3 Downloadable games. Design
characters, environments, UI interface, game flow, animation.
characters, environments, UI interface, game flow, animation.
Illustrator at PicturePlane
August 2004 -May 2006
Illustrator for video game and movie poster covers,Branded logos, toy box art, style guide illustrations,
trading cards, food labels, magazines.
Illustrator for video game and movie poster covers,Branded logos, toy box art, style guide illustrations,
trading cards, food labels, magazines.
Student at Art Center College of Design
2000 -2004
Graduate with Honors
Honors and Awards
Games Industry June 2007 God of War: Betrayal (Mobile)
Nominated: Wireless Game of the Year – Mobile Excellence Awards 2008
Top 10 Wireless Games of 2007 - IGN.com 2007
Winner: Wireless Platformer of the Year - IGN.com 2007
Winner: Wireless Game of the Month – IGN.com June 2007
Winner: Editors Choice Award – IGN.com 2007
10th Best Selling Game for Verizon in 2007
Cloudy With The Chance Of Meatballs FWA : Favourite Website Awards September 2011
The Smurfs – Official Site SITE OF THE DAY September 01 2011 The Smurfs – Official Site
FWA : Favourite Website Awards September 2011
The Smurfs – Official Site
SITE OF THE DAY September 01 2011
The Adventures of Tintin - International FWA : Favourite Website Awards January 2012
The Adventures of Tintin - International SITE OF THE DAY January 03 2012
Imagicademy: Tillywig Award Winners Tillywig January 2015
Winner: Parents, Tillywig Toy Award Sterling Fun 2015
Winner: Mickey’s Magical Arts World, Tillywig Toy Award Brain Child 2015
Winner: Mickey’s Magical Math World, Tillywig Toy Award Brain Child 2015
Winner: Mickey’s Magical Math World, Tillywig Toy Award Brain Child 2015
SPARC* Symposium Gallery Disney Consumer Products April 2015
Accepted into SPARC* Symposium Gallery Creative Central Campus Disney Consumer Products, Glendale, California
Accepted into SPARC* Symposium Gallery Creative Central Campus Disney Consumer Products, Glendale, California
Excellence Award - Product of the Year Disney Publishing Worldwide April 2015
Disney Publishing Worldwide Excellence Award
Product of the Year, Learning: Mickey’s Magical Math World
Disney Publishing Worldwide Excellence Award
Product of the Year, Learning: Mickey’s Magical Math World
Skills and Expertise
Drawing
Painting
Photoshop
Storyboarding
Concept Design
Maya
Zbrush
Visual Development
Illustration
Illustrator
Art
Game Design
Flash
Product Design
SketchUp
Mac OS X
Animation
Retouching
Word
Character Design
3D
Digital Illustration
2D
Digital Painting
XP
Unity3D
Perforce
iOS development
Image Manipulation
Character Animation
OS X
Cartoons
Creative Direction
Art Direction
Sketching
User Interface Design
Typography
Logo Design
Graphic Design
Visual Arts
Management
Presentations
Communication
Creative Concept Design
Interactive Creative Direction
User Experience
Co-development
Landscape Painting
Figure Drawing
Painting
Photoshop
Storyboarding
Concept Design
Maya
Zbrush
Visual Development
Illustration
Illustrator
Art
Game Design
Flash
Product Design
SketchUp
Mac OS X
Animation
Retouching
Word
Character Design
3D
Digital Illustration
2D
Digital Painting
XP
Unity3D
Perforce
iOS development
Image Manipulation
Character Animation
OS X
Cartoons
Creative Direction
Art Direction
Sketching
User Interface Design
Typography
Logo Design
Graphic Design
Visual Arts
Management
Presentations
Communication
Creative Concept Design
Interactive Creative Direction
User Experience
Co-development
Landscape Painting
Figure Drawing
Education
ArtCenter College of Design
BFA, Illustration/ Entertainment Design, 2000 - 2004
Graduated with Honors.
Graduated with Honors.