Problems & Challenges
40% of players do not play a 1st game in MyTEAM
MyTEAM has heavy churn at the top of funnel (40% of logins never play a game). The mid funnel 7+ day retention is negatively impacted by poor 1st game win rates (40% overall, 9% if started online) while bottom of funnel pack purchases are driven by 7+ day retention (47% of players bought 1st pack after 7 days).
Building Skills: Lacking training for Goncourt skills & meta. Players left on the menu with a "now what?" moment after the video.
Soft Landing: No skill building journey and players are left to self-select their 1st game at normal difficulty.
Goals
Improve the console user experience. Create a MyTEAM mobile experience (different from NBA 2k Mobile or NBA2k Arcade Edition).
MyTEAM merits a new bespoke FTUE and onboarding flow. Today MyTEAM is addressing just 1 of the 3 core FTUE pillars 1. Builds Excitement 2. Builds Skills & 3. Soft Landing
UX Player Journey for NBA2k MyTEAM
Part of these wireframe user journey for the FTUE onboarding was to incoroprate the console user experience of MyTEAM from a mobile experience that would help address one of the core pillars.